In the wake of a vision of world peace courtesy of Pokemon Go, it's beyond doubt that the monster collecting series stands as one of the most popular video games in existence. Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The ongoing excitement surrounding trading card values guarantees near-daily Pokémon headlines. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, fan-made Pokémon games go viral annually.
However in spite of that pervasiveness and popularity, some Pokémon games that remain underappreciated. These are titles that didn't get their proper due, or were buried by the hype of the core series. They're Pokémon games released on doomed consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, we won't be offering just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a pet. Sure, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Critical reception from its launch noted Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of idle games, and the video playthrough normalization of watching games you aren't playing. Most people never understood that Ranch's concept to observe your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
These questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
With numerous core games and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu